Unity 5 Survival Game Tutorial #3 Part 2: Controls and Exit Buttons!
In this video I teach you guys how to create working controls and exit buttons! The exit button will not work in the Unity editor. This will be the last video on the …
In this video I teach you guys how to create working controls and exit buttons! The exit button will not work in the Unity editor. This will be the last video on the …
Use the Animator Controller to play and blend between animations of the beautiful Unity-Chan model from Unity Technologies Japan – Music Composed By Stephen Lu Donations are greatly appreciated: https://www.patreon.com/hibbygames?ty=h Download Complete Project: https://www.dropbox.com/sh/owpqvag1mztev3b/AABBW6WF_sstlfZdtmCv1uH_a?dl=0 Asset I worked on: http://prf.hn/click/camref:1011lGrt/destination:https%3A%2F%2Fwww.assetstore.unity3d.com%2Fen%2F%23!%2Fcontent%2F44957 PART TWO: https://youtu.be/7NktwerZFro
Unity 5: 2D Platformer-Player Controls [3.2] In this episode we will learn how to jump. EXPLANATION of Transform; Every object in a scene has a Transform. It’s used to store and manipulate the POSITION, rotation and scale of the object We needed position of our child object and from his position we made circle which […]
UNITY 5: 2D-Platformer-Player Controls [3.1] In this episode we will create our first script and learn how to move our player. DETAILED EXPLANATION: Input.GetAxisRaw(): Returns -1,0 or 1 -1-negative button 1-positive button Difference between GetAxisRaw() and GetAxis(): GetAxis()- also returns -1,0,1 but transition form one value to another is more smoothly GetAxisRaw()- instant transition(good for […]
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#. We’re moving on from axes to buttons as we make our character jump. Add vertical velocity to the character’s rigidbody to create […]
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#. Let’s start moving our character with some basic walk controls. We’ll finish up the connections from our Input Manager to our Controllers, […]
This video is part 4 or a multi part series that shows how to create simple tank controls for use in games. In this video I will show you how to write the script in cSharp that will cause the tank’s movement controls. This is currently the last video in this series.
This video is part 2 or a multi part series that shows how to create simple tank controls for use in games. In this video I will show how to set up the imported animations and how to create an Animator Controller for the tank. This will set you up for the next video where […]
————CLICK SHOW MORE TO SEE THE DOWNLOAD LINKS———— In this part we will be using unity’s collision system to design a solid movement and jumping system that detects collisions above and bellow the player. We will also be designing a small portion of the first level, so that we have an area to test out […]
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